So I haven't directly posted any videos in a while, but I've been busy to an extent. Lately, I've been working with Logic putting out a couple of experimental tracks, as well as a couple of render tests in Maya, though I would like to move them into Nuke. The models are from Turbosquid. They can all be found on my Instagram page...
IG - @nmarcano3
Nicholas Marcano - VFX Artist
My blog/website for I will post my various visual effects work, as well as other CG work and music. Think of it as my creative corner.
Friday, December 13, 2013
Friday, November 8, 2013
Musical
On an off topic note, I was messing around in Logic trying to create a slower paced instrumental, and I think I may have just found the background music for my demo reel, once I get a few more assets together. I'm not going to upload the full thing right now, or maybe even for a while, but I did upload a sample of what I feel is my current 'masterpiece' onto Instagram. I'll link you to that instead. Enjoy! :D
http://instagram.com/p/gceFzStXV_/
If that link doesn't take you to a page with pretty colors greeting you to music, then it can be found on my Instagram, under the links section.
@nmarcano3
http://instagram.com/p/gceFzStXV_/
If that link doesn't take you to a page with pretty colors greeting you to music, then it can be found on my Instagram, under the links section.
@nmarcano3
Tuesday, November 5, 2013
On my way...
On my way to starting a new project, I came across this.
https://vimeo.com/78652546
It's just a play blast, but I thought I'd share. It's just a simple particle emission, but the way it flowed had me staring it at it until I realized that the time slider hit almost 2500 frames. It's super easy to set up, using only two particle systems and a turbulence field, but I just found this hard to look away from. I just had to share it.
Enjoy!
https://vimeo.com/78652546
It's just a play blast, but I thought I'd share. It's just a simple particle emission, but the way it flowed had me staring it at it until I realized that the time slider hit almost 2500 frames. It's super easy to set up, using only two particle systems and a turbulence field, but I just found this hard to look away from. I just had to share it.
Enjoy!
Thursday, October 3, 2013
Fireworks Test v2
Testing a fireworks project I'm working on. Since I've been told that I don't have enough particle related projects/assets on my reel, I decided to go ahead and create some. The reason I labeled this v2 is because the original version is very similar, and this is just an update. Don't worry, you're not missing anything aside from just a few cosmetic touch ups (minor timing, particle count, forces, etc).
Until the video gets processed, here's a link to it since I can't embed the video yet.
https://vimeo.com/76085786
Until the video gets processed, here's a link to it since I can't embed the video yet.
https://vimeo.com/76085786
Tuesday, September 24, 2013
Stereo
Nice! So pretty much based on the tutorial, you start with your image. You determine which areas you wish to convert. Well actually, since you're converting the entire image, you determine where you want your image to pop out and which areas you wish to remain. Do this by a roto shape around the desired area, and a bit of control for your white to black values. Remember that more white is toward the camera, and the darker values are farther back. Then, using a Card, attach a DisplaceGeo node to get your 3D geometry.
Now this is the part that screws me up. After your DisplaceGeo node, create a Scene node. Connect after the DisplaceGeo. Next, create two Cameras. Name and respectively place each one on opposite sides of your Scene node. Name left and right. Under each respective camera, create a ScanlineRender node. Use a JoinViews node, followed by an Anaglyph, and that's the basic premise. Don't forget to set your project up for stereo in the views tab!
Also, when you get to the end and you're looking at your Anaglyph node, you'll notice that your image is black and white. To get your color back just in case you're lost, there's a slider in the Anaglyph attributes that defaults to zero, that will allow you to view all of your colors again. Not hard at all!
Now this is the part that screws me up. After your DisplaceGeo node, create a Scene node. Connect after the DisplaceGeo. Next, create two Cameras. Name and respectively place each one on opposite sides of your Scene node. Name left and right. Under each respective camera, create a ScanlineRender node. Use a JoinViews node, followed by an Anaglyph, and that's the basic premise. Don't forget to set your project up for stereo in the views tab!
Also, when you get to the end and you're looking at your Anaglyph node, you'll notice that your image is black and white. To get your color back just in case you're lost, there's a slider in the Anaglyph attributes that defaults to zero, that will allow you to view all of your colors again. Not hard at all!
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